GM Ethos
Staff

  • Major change to Pickpocketing skill failures to make it easier to fly under the radar: when you fail a skill check, and your target succeeds on their Detection skill check, they will not be directly notified unless you critically fail the Pickpocketing skill check. Instead, an invisible effect will be applied to them for two hours which makes it impossible for anyone to pickpocket them or lower their guard. This replaces the "someone pickpocketed you" message which always outed you anyway so it was very pointless. Characters with Detection have a chance to receive this effect even if you succeed, if you do not roll well enough.
  • This should make being a pickpocket less nerve-wracking, as the chances of you being directly outed to your target are slim; you just need to keep them off your guard and be gone before they check their pockets. It should also make it easier to train, as the chances of you being outed while practicing are much lower; not only do they only get a chance to catch you 20% of the time instead of 100%, but they have to be able to actually pass a difficult Detection check in order to do so. Practice on characters that dumped Perception, and you're at essentially no risk of being directly outed.
  • Remembered why I made deposit boxes only fit 1 item per slot: to encourage people to use packages. Switched back to a maximum of 2 as a compromise, and made sealed packages stack if they're dyed the same color, so you can fit more packages inside the box.
  • Long overdue: you now log back in inside a burrow where you logged out, and only teleport to the ladder if you specifically choose to do so.
  • Removed Total Pacifist restriction on holding weapons.
  • Fixed no feedback message when getting nothing from pickpocketing.
  • Fixed the mote showing for the item when you reverse pickpocket it onto someone.
  • Fixed a crash related to motes when someone taking damage leaves a zone, or you leave a zone when someone is taking damage, etc.