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Bergamot

I don't know whether this bug is reproducable (due to lacking the fire starter to try it again). I tried to make a tin hammer, which consumed all three tin ingots and didn't give me a success or fail message. Upon re-logging, my inventory had a 'Decent Hammer' in it (with no mention of the material), with a sprite resembling a tin hammer. Any time someone attempts to equip the hammer, they're told it's broken and cannot be equipped.

Sessha

Sessha just had a weird climbing bug where they ceased to be able to move at all near the top edge of the screen (not receiving climbing failure messages). When I relogged, they were one map north (where I'd been climbing toward) at the top edge of the screen, it was as bright as day (it was night or dusk when I started climbing; the website claims it's night right now), and they smoothly moved south the entire distance (through many trees) until they reached the bottom tile of the map. I can't move them at all. Also, I can see every tree when they'd normally be obscured; unsure whether posting a screenshot would constitute spoilers for that map lol

This was fixed on a second relog but I wanted to post about it just in case.

Kevin

Weird fireset duplication glitch. Was firesetting as Kevin and I randomly saw three firesetting big rocks in my inventory, also noticed weird numbered huge rocks at one point.

Unsure if the three (one appeared to disappear after I picked it up) big fireset rocks will yield anything or not yet.


Edit: these four rocks appeared to have never unset

Ossein

I was typing on a letter as normal and got this crash report. NO idea as to what may have caused it other than maybe pressing backspace too quickly?


___________________________________________
############################################################################################
ERROR in
action number 1
of <Unknown Event>
for object PaperWritePopup:

network_send_raw argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_SendNetworkMessage
############################################################################################
gml_Script_SendNetworkMessage (line -1)
gml_Object_PaperWritePopup_CleanUp_0

Sebastian

There is a bowl of phantom wax that's been haunting Sebastian for awhile and I have absolutely no idea what's causing it. It always has one use left in it, and no matter what, even if it's emptied, scrapped, etc, it has come back multiple times. It has re-appeared both in his inventory and when left out of his inventory. It's like a ghost at this point, I don't know what's caused it or what to do about it.

Meshi

My competent wooden staff broke, causing me to simultaneously have it's broken remains both in my inventory and still in my character's left hand, preventing me from equipping something else. Relogging seems to resolve the issue.

Sessha

I have a piece of paper written in multiple languages that is consistently missing language indicators. However, I can't seem to produce a new piece of paper that is also missing language indicators.

In the screenshot below, I have left some unblurred text in both Common and another language (I think it's Martic). I asked a player who reads both languages, who tells me it appears to be written in one (completely legible) language to them.

I tried starting a new paper in Lapin and swapping to Common, but the language indicators do appear for both languages. Similarly, I wrote some Lapin text on an old paper that began in Common, and the language indicators still appear. I also checked a Nivalis folk song book, a piece of paper written entirely in Martic, and Harris' ad for Song's post office, and all have indicators.

The foreign language text in the paper below behaves like other foreign language text for me (it scrambles differently each time I open the paper).

A letter with missing language indicators


Cinna

Running trigger stuck-


Was running north as Cinna, released the run key to walk, but she continued running and draining stamina until I relogged

Pith

Issue with max HP logic, Pith is currently permanently stuck with -1 HP (until I assumedly wait out healing a stack of scarring) without the comatose effect being given, after removing a bloodstone ring that'd keep her max HP above 0, when it was previously 2 due to recovering from a comatose state with heavy scarring + a story effect being re-added upon logging in that readjusted her max HP.

I do not know if currently this is reproducible, which is why I'm posting here. Relogging doesn't seem to resolve it.

Harris

Some players and I encountered a new player (Oxi) with a mute/blind character with a possible bug- they are able to speak a sentence IC when they first log in before it resumes being impossible. Also I mistakenly lead them to taking up thumping thinking they were deaf and not blind.  If thumping is supposed to be incompatible with their traits I apologize for that! 

Dorothea

I had a stack of 7 fire crystals that I couldn't move/pick up. Originally they were sitting on the corner of a counter in a group of 9, along with 2 string. For some reason, I could only pick up 2 of them. They were originally charged, but went out, and that was when I placed them on the counter.

Video clip:
https://imgur.com/a/xzHBvme

I logged out, and then back in while typing this, and the 7 bugged fire crystals disappeared. 

Clara

I keep having an odd thing happen seemingly entirely randomly when swapping zones where I'll just be walking along, will pass through a zone and suddenly all of my controls lock up as I load into the new area and I have to log out and back in again to fix it so I can move again. It happened earlier today walking along the road from the Library into the Crossroads

Dorothea

[Edit: not a bug! Thanks to those who cleared this up for me.]

Sessha

image of contents of a crate

I'm not sure why, but the herbs in my crate are stacking in a very strange way. I didn't think to check the contents before adding ten scalewort just now, so I'm not sure whether it started with one stack of thirty and one stack of ten, or one stack of forty and the ten I just added are a new stack. The velvetleaf has stacked above forty, however.