The action bar is more or less functional; most of the actions haven't been implemented yet, but I'll get back to that when I've implemented the necessary UI for them (mostly the action targeter, which most of them use). I knocked out the easy ones, at least, like sleeping, resting, changing language, etc. Also, I need to properly implement taking ten on actions like Hiding, but I'll probably do that tomorrow. Unrelated work: deleting characters works now, and burrows will be showing up very soon as I implement them being loaded in and entered/exited. I included some more teaser footage of the seamless zones since I did some work on them today. As you can see, light sources work properly between them now, but there's still a bit of a hiccup when you cross zones that I'll have to look into if it's fixable. Experience the Library like you've never seen it before! I might extend out the entrance into more of a tunnel to make it feel more "underground" (and prevent you from listening in through a solid mountain face); thoughts?
(video snipped for dev sanity)