GM Ethos
Staff

Slightly late today as we had a design meeting for the cooking overhaul and I spent a LOT more time debugging than implementing, but the contextual interact button is now working, so you can enter and exit burrows (and climb trees/counters, and drink water) and burrows are loading properly, although I didn't get to opening/closing doors yet. I also did some optimizing on how burrows are loaded which makes them a little faster to load in when entering from outside, because the burrow is pre-loaded before you enter it. Countertops can also now be freely moved on without having to climb to each one if you're already on one, so it feels more natural to walk around on them. Hopefully I'll get to work on more interesting things tomorrow, like items, so burrows can have some light in them!

(video snipped for dev sanity)