GM Ethos
Staff
- Added an Adrenaline status effect which restores your stamina faster after you take a hit. Your stamina regen is also not affected by inclement weather while you are under the effects of Adrenaline. This should help with fighters running out of stamina in combat and staring awkwardly at each other, as well as non-combat critters fleeing from their attackers; I'll tweak the values as needed.
- Shield Use is now at a penalty for a short time after blocking an attack. The heavier the shield, the longer the penalty lasts. This represents the difficulty of jerking your shield around to block attacks, especially from multiple people at once. It also helps balance Shield Use a bit, since it takes very little stamina; lighter shields have some advantage instead of being strictly inferior, and shield users have a reason to try not to get hit or surrounded.
- Thumping now requires a passive skill check to detect that someone is Thumping so that it's not as easy to pick up on people using it, since it is a secret code language.