
Hi, my brain has been rattling around this game inside my head for nearly the entirety of the last month. Here's some questions regarding development and lore for the devs :)
- Will there ever be more info about the Old World, or is it intended to be open to the player's interpretation (within provided lore)?
- Adding to the above, are there any images of the Old World, or at least some of the major locations?
- Players are often described as taking boats to Kalris. Is there more info on this, or is it just the running idea as to how most critters arrive?
- With Archaeology in the works, how much more is expected to be learned about the old empire? Will it mostly be tiny bits and pieces, or will we be able to find things like old literature, paintings, and depictions of how it once looked?
- Are there any plans to make character adjustments easier for both the players and developers? Newbie mistakes are going to happen because of the game's rather in-depth stat and skill system, and I worry about this adding strain as demand increases, even with the new week cooldown system.
- As the game gets bigger, what's the plan to handle large-scale events where you may have a very difficult number of players to manage?
- What are some UI changes you want to make? It's been mentioned that it will be changed; Will it be just cosmetic, or are there going to be some fun new additions?
- What amount of characters do you recommend having as the devs? You obviously allow as many as the player wants, but is there a "just right" number for you?
- Is there any interesting lore behind the name "Kalris"? Is this something that will be discovered later?
- Will we ever get to see canon designs for the dragon pantheon?
- Are there any plans to make holidays or holiday-like events, or will this be something that the players will create themselves and maintain as tradition?
- Aside from the Discord, will existing lore/major events ever be documented anywhere on the website as a sort of historical catalogue of what's happened so far?
- Are there any plans to improve the new player experience? It was admittedly rather rough, being flung into the world with only the current knowledge available on the website and a vague idea on how to build a character, as well as in the midst of a shortage of novice books in the library. I'm curious to know if there's plans to improve this.
- Will there ever be visual indicators to see another player's afflictions, such as wounds, bleeding, burn, curse, or other ailments? Will knowledge of these purely be left to roleplay?
- The current list for critters to be added in the beta are wildcats, hares, wolverines, bats, opossums, moles, shrews, porcupines, and beavers. Will this be the definitive list of playable critter additions, or are there plans to add more beyond that in time?
- What are some mechanics you're excited to add?