GM Ethos
Staff

There we go... I've finished moving the game over to the new rendering system that allows the dye shader to be implemented across all items. As a bonus it also simplifies the rendering for some stuff like item popups. Huh? It looks exactly the same as before, you say? Well, yes, that's the idea... no, wait! Don't click the back button! Uh... new items! I added some new items!

I've started implementing the first new workstation, which will primarily be used for Brewing, but I'm adding it ahead of time to implement the new dyeing mechanics. It's called a Cask, and it's a more expensive barrel which can have items added to it as well as liquids, and then be sealed, turning its contents into other contents through fermentation or what have you. Though dyemaking will be using the Brewing workstation, it is being moved to Forest Craft; Pestling might still be involved for some dyes. More on this next time as I begin implementing the actual workstation and the dye production chain. Gone will be the days of pestling things and then dragging bowls full of dye powder directly onto clothing. Get ready for industry, by Dharasi!

And what's this...?