Hello again everyone! It's been just over two weeks since the game launched (I forgot to make this post yesterday) and we are now in the month of September! This happens to coincidence with the game's calendar shifting into autumn; the month of Harvest began a few days ago. Here's this month's in-game holidays:
Festival of Rebirth: 1 Moonbite - 7 Moonbite (Sep 28 2pm EST - Sep 29 8pm EST)
We just missed this year's Breadbreaking, which ran from the 27th of Berryripe to the 4th of Harvest. But I wasn't posting these round-ups yet in August! Though I'm sure you all were busy anyway exploring the new mechanics, and also I haven't gotten around to distributing the planners that explain how to celebrate them anyway. That will happen soon!
This is the Year of the Mantis, so there will be no Threshold or Requiem until the Year of the Ram next year. Believe it or not, the year 139 will be ending this month! This is just a normal Festival, nothing fancy, so don't feel like you need to put together a big celebration for it. This is just an opportunity for your characters to reflect on the turnover of the year and contemplate the Ram. Ram critters rise up! This is going to be your year!
The main noteworthy occurrence in September will be the new event, A Pirate Never Forgets, kicking off on September 12th. We had to move the event start date back a week to give ourselves more time to make the game stable so it feels fair and responsive to play during the event. We don't want bugs to interfere with crucial story moments or change the course of events, so we're going to try to squash all the bugs we can find this week and devote next week to preparing for the event. I'll be going through the applications and creating characters for them after the weekend.
Don't forget, if you're interested in playing an event character, sign up for the event before it starts on the 12th. This is a great way for new players to get some hands-on guidance and experience with the game, since the GM (me) will be providing direction and helping you play your character. We want to have a good number of combat characters so not everyone has to play every weekend for them to be able to roam the map and pose a plausible threat to established characters.
I previously announced on the Discord that anyone who received a blessing from Velyra from August 22nd to Sep 5th would receive a free cookbook with 10 random recipes in it. Because of the bugs with candlemaking and people's inexperience with the new dyemaking system, people haven't had a fair ability to fulfill the enshrinement tenet of Pantheonic worship, since it requires specifically dyed candles.
Because of this, I'll be extending the cutoff to Sep 19th. If you are able to attract Velyra's attention before that date, you'll get the cookbook! Cooking skill not required. Feel free to give it away or sell the recipes or whatever. Velyra is just trying to reward you for your loyal worship by filling your head with cool ideas for pastries. You can always get someone else to cook them for you!
As always, if you notice any bugs or anything you suspect is not behaving as it should be, and you're able to replicate it on demand, please make a thread for it on the forums with information on how to make it happen. I go down this list of threads when I have free time to fix things, so if you want to make sure it gets fixed, post it there.
That's it from me for now! Have fun!
Hello critters! It's been a long time, hasn't it? Check out this snazzy new news feed that we'll be using for major patch notes from now on. Now, let's talk about what this huge new content update brings you...
One of, if not the biggest changes in the update is that we've added a new kind of furniture item: the workstation. If you've ever played with enchanting, you have some experience with this already; it's like a container but the slots are arranged in a particular way, and you put stuff down in them and then hit the button to try and find a recipe. We've expanded that model internally to create a bunch of different workstations that are used to craft advanced recipes. Don't worry; it's much more forgiving than enchanting.

Hm? That looks a bit intimidating to you? Well, don't worry; it's not nearly as complicated as it looks. The top six slots are your ingredient slots. The bottom two are the vessel slot (think bowl, cup, pan, etc) and the output slot. Next to the "Prepare" button will be the name of the item you're crafting as well as what skill it uses, if you have the valid ingredients for it on the table. Many recipes require only one or two ingredients. We'll continue to expand on this system to provide you with more feedback, and we have some special stuff coming up before the event to help you out. For now, just play around with it.

Cooking, Brewing, and Forest Craft all have recipes in every one of these new workstations (except the Cask; that one does not have any Cooking recipes). For example, ink and wax are made in a pot, and dye is made in either a pot or a cask, but ink requires inkberry juice (from Brewing) which is made on the prep table now.
Cooking is a little different. Cooking recipes are extremely freeform; as long as you meet the basic ingredient requirements you can extend and customize them significantly. They also won't display the name of the recipe the first time you make them; it will show "???" on the table. If you successfully craft something, you can use the cooked item to create a recipe by writing it down on a piece of paper. From then on, cooking that recipe will be significantly easier and it will show the recipe name in workstations, as long as you're holding the recipe. You can put recipes in a cookbook to organize them.
Lore books will be forthcoming on all the new mechanics, but I need time to write them.
In case you hadn't noticed, we rebuilt the entire client in Godot. Goodbye, Game Maker! This has enabled an unprecedented level of control over how things work and ease in building UI that has allowed us to do some incredible things. For instance, check out this rebuilt character creation menu.

The improvements are too many to list, but I'll try. The action bar can now be hidden, and things can be assigned to it by drag-and-drop, you can have up to 10 action bar presets and swap between them, as well as a combat-specific action bar, and there's a settings menu that lets you control volume and remap keys, as well as some accessibility settings. You can now highlight, copy, paste, and delete text both when writing and when speaking. That's just a taste.
We've improved the new player experience in several ways. First of all, new players are required to use a prebuilt "class" for their first character which chooses stat priorities and traits for them, so it's much harder to make a lemon the first time you play. Prebuilt characters have a skill plan and the game discourages you from learning anything outside it, since this was very common new player behavior. We'll continue expanding this with more prebuilds as time goes on.
Secondly, prebuilt characters load into an entirely new, custom-built instanced tutorial zone with a quest that teaches you the basics of playing the game and provides a space to mess around in and experiment with things. None of your effects tick in the tutorial and it resets if you quit the game while inside it, allowing you to start over. This should provide a much gentler on-ramp than being booted straight into the Library to fend for yourself.
Finally, there's now a new prebuilt quest that teaches you a bit about the Library and challenges you to go explore a ruin to get a free, character-locked novice skill book for a skill in your skill plan. Experienced players can guide new ones there to help them get started, or if there's nobody around you're able to get somewhere on your own if you're persistent and run all over the map. The quest will complete when you finish your skill plan, and then you'll be just like any other character and can begin learning skills freely.
It's quite difficult to cover everything that changed in detail, so here's a list of the major stuff, I'll add to it if I realize I've forgotten anything: