Yes, negative traits!
There's a lot of great options currently in the character creator for buffing your character with great perks and stats. Obviously, the trade-off is having to balance it with negatives. However, I'd actually like to see more negative options to choose from that can still balance a character, while still letting a player enjoy how their character functions, even with detrimental traits. As such, I've compiled a list of suggestions that I think could add some more variation.
- Weak Stomach
Functions as an alternative choice to Highborn and Ascetic. Your character can eat uncooked food, but has a chance to gain a negative condition such as ones applied via Skullduggery. (Dizziness, weakness, etc) Has a lower chance to apply when eating cooked food.
- Hypoglycemia
Another food-related choice. Going below a certain threshold of hunger, probably somewhere between 25%-30%, causes your character to experience one (or several, potentially getting worse the lower it dips below the threshold marker) of these effects: clumsiness, reduced vision range, tiredness, and the user's text scrambling.
- Thin Blood
Even at the littlest scuffs, your blood has never coagulated very well. When your character is injured, being wounded, scarred, and/or bleeding lasts longer.
- Slow Healing
Your wounds just never heal right. Your character regains health at a much slower rate. This one could potentially be fused into Thin Blood, but has the potential to work as its own trait as well.
- Bad Luck
You've never really been the luckiest critter... Your character takes longer to recover from negative effects, such as ones caused by orange magic, black magic, and skullduggery, while positive effects last a shorter time, such as potions, medicine, and several beneficial magics.
- Hallucinations
Your mind plays tricks on you. Your character may see critters, items, or hear the chat sound when they aren't actually there. (Functionally, not sure how difficult it would be to code this one.)
- Old Injury
An old injury flares up whenever you put too much stress on yourself. Causes the character to be much slower at a lower overburdened inventory threshold than normal.
- Bottomless Stomach
Your character cannot gain overfed or overquenched (aside from the initial spawn.) Alternatively, if you want to make this trait more daunting, it could prevent characters from gaining the satiated hunger or satiated thirst perks.
- Carpal Tunnel
Doing too many actions that require usage of your paws in quick succession may cause your character to take damage. This can include all sorts of crafting to combat.
- Narcolepsy
Your character may randomly fall asleep for a few seconds - Even at the worst possible time.
- Soft-Spoken
Opposite of Hearing Loss. Other players may not be able to hear you speak if you aren't close enough to them.
- Squeamish
This one honestly has the potential to be kinda funny... Seeing a character with wounds/bleeding, or being afflicted with wounds/bleeding may cause your character to pass out briefly.
I'm sure I'll come up with more eventually which I'll add to this in post.