Ambitious event idea:
Miracle has mentioned this to a few characters in passing, but I am at very very early planning stages of a murder mystery party.
(However the intention was for it to be hosted at her burrow as a 'grand opening' though so again it may be a while before she'd consider it 'presentable' enough let alone have enough resources for refreshments and prizes)
Still, mentioning it here in case anyone would like to help out or work on their own version!
A the main ideas that I think could add some pizzaz- character profile/roles giving each guest a mini 'goal' for the night and sleeping potion(s) to actually drug someone. Things that would help make sure someone actually does get 'murdered' lol like an innocent person's goal might be to give out five cookies or steal someone's drink. Maybe a certain character role Must vote incorrectly unless bribed. Probably a set number of mandatory roles, a handful of optional ones, and then various innocent roles depending on how many people sign up. Just lots of fun behind the scenes stuff I'm still mapping out.
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RP heavy idea:
A few characters have poked at her about performing in a play as well, which she would gladly do. I don't have anything written yet but I did get a very lite indie ttrpg about running a theater so I might try brainstorming some ideas there too. Any aspiring playwrights are more than welcome to reach out to her!
I'll update this thread or make another if I do progress with that.
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Minigame suggestions: (Not much planning required)
"Doorbell Hide and Seek" - A variant on hide and seek where a team of seekers try to find hiders while they evade doorbells in a certain time limit. Getting close enough their character sprite touches counts as a 'tag'.
Guess Who - Disguiser(s) Mimic a volunteer critter, they step out of sight together and come back for the audience to guess who is the real one. (I'm imagining this will be even better with the new updates to the mechanic)
Require a deck of cards: (I was working on mockups for how to describe the cards to a paper crafter) (A lot of work to setup initially but would be easy to play)
Higher or Lower - Dealer pulls one card and gives one to the player. They have to guess if it is higher or lower. Guessing incorrectly ends the run. Goal would be to get the longest run of cards. (A quick game, so if it was a competition you could probably do best of three for all participants)