GM Ethos
Staff

Item import progress continues onwards; I've fully imported the sprites for all Woodworking and Tailoring items and fixed all the lighting bugs. I spent a few hours trying to profile the item code and figure out how to optimize it for loading in items, but so far the exact bottleneck in Godot and how to work around it still eludes me. It is definitely not as performant as Game Maker out of the box, which is surprising. But, the burrow is looking a lot better. Tomorrow I'll finish importing the sprites for Forest Craft and Stoneworking items and see what else I can do after that.

(video snipped for dev sanity)