GM Ethos
Staff

Sounds are in, as is dialogue. Dialogue turned out to be quite difficult and time-consuming, so I'll have to finish it up tomorrow before I start on gathering spots. But it's pretty much the most important game mechanic in a roleplaying game, so I'll be investing the time to make it perfect. Once it is, the UI will be more or less done, aside from the new settings menu and some straggler popups.

Otherwise, the client is pretty much indistinguishable from the old one at a glance now. Would you suspect this video was made from scratch in an entirely different engine than the one you've been playing?

(video snipped for dev sanity)