GM Ethos
Staff
- New Green Magic spell: Commune.
- New Green Magic spell: Wildtouch.
- New Red Magic spell: Explosive Runes.
- New Gray Magic spell: Swift Strike.
- New Gray Magic spell: Timewalk.
- New Orange Magic spell: Fault Line.
- The Empower spell has been moved to Red Magic and further reworked.
- Jewelry no longer starts out with any bonuses until it is Empowered, and its empowerment duration lasts much longer. Jewelry now drains power at all times after it is first worn, not just when it is actively worn. The power tiers have also been reworked; brilliant gem jewelry, regardless of material, will always be better than non-brilliant, average always better than cracked, etc. Cracked jewelry covers +1-+3, average +4-+6, and brilliant +7-+9.
- The major appeal of the metal chosen for a gem is now how long it stays empowered. All jewelry of the same metal last for the same base time, regardless of gem quality, but might still stay empowered longer because of the bonus duration you get for using a higher-charge crystal than necessary (so in practice, lower-quality gems will stay empowered for longer).
- When the gem's empowerment duration runs out, you can attempt to re-Empower it. Fully empowered jewelry will lose a quality level when re-Empowered; Brilliant jewelry will become Average, Average will become Cracked, and Cracked will be destroyed, returning the underlying jewelry. Jewelry that was insufficiently empowered to reach its maximum stat bonus will have a chance to retain its quality level, heavily influenced by how far beneath its maximum bonus it was empowered at.