Everything should be set for mod mail. I'm trying not to be perfectionist about things because I can always go back and improve them later, and the focus is on getting the game into people's hands again, even if it's a little buggy or I overlooked some things. I'll be deploying the new mod mail system live to the website so that you have something to play with while I'm working on private threads. Pica has also finished the dye exports, so once I cross this off the list I'll begin work on the new dyeing mechanics, which will be a welcome break from the website. Here's a link to the roadmap again: 2026 Roadmap
I didn't post the teasers here, but I've been working on this continuously since the last changelog. It's a fairly expansive and robust system, so it doesn't surprise me that it took two weeks (albeit I didn't have too much time to work during the weekdays). It's probably the most work out of anything left on the roadmap for the website, so I'm hopeful I'll be able to knock out the rest of the website work this week. As a consolation prize for not posting here, this part of the changelog is only for people reading on the forums. Here's some teasers:


