GM Picatratus

Stunlocking seems to be an issue that needs addressing. As is, if multiple characters each with multiple stun abilities gang up on a target, the target gets stuck on the ground, unable to react in any way, until they're knocked out. The cooldowns on each individual character's stun abilities become irrelevant when others can simply chain their own stuns in. 

A possible solution might be to add a cooldown on receiving stuns.