Today we released a major overhaul to scrounging as part of our crusade against "stand in one spot and mash skill button" gameplay. Here's the changelog from Discord:
- Scrounge spots are distributed throughout the map. Each scroungeable tile (which I'll be referring to as scrounge spots) now has an item associated with it which is the only item you'll get from that spot.
- Like before, the scroungeable items on a tile are based on its surroundings. Scroungeable tiles must have an adjacent empty spot.
- Scrounge spots last for a certain amount of time before expiring and being replaced, but each spot can only be scrounged from by a character once.
- When it expires, a new scrounge spot will be chosen from a random tile in the world.
- Scrounge spots are not normally visible. Using the Scrounging action will attempt to reveal and highlight nearby spots based on the scrounger's skill level and their Perception (your Perception gently affects the maximum tile distance away you can reveal spots, but you won't get much benefit from minmaxing it, only harm from dumping it).
- If you're a scrounger and you dumped Perception... get some topaz jewelry?
- The Scrounging action will also attempt to scrounge from any adjacent spots, whether revealed or not.
- Scrounging items is exactly as easy as it used to be; revealing spots is much more difficult, so if you're not that skilled in Scrounging, you'll probably need someone who is to scout for you. - Revealed spots you've scrounged from will no longer be highlighted, but you can still see them until they expire.
- Zone resource exhaustion no longer exists since it has been supplanted by the distribution of scrounge spots.
- Personal resource exhaustion is still in effect for now while this system is evaluated, so there's still a cap on how much of a certain item you can scrounge in a day. Personal resource exhaustion will impact both your ability to reveal spots for that item and your ability to scrounge them.
- Maybe we'll replace this with a blanket Scrounging exhaustion in the future and let you spend all your Scrounge Energy™️ on logs if you want to? I dunno.
- In short, scroungers will now have to stay on the move and scout areas out, rather than sitting in one familiar spot and mashing their scrounge button, and it will be much easier to scrounge for a specific thing rather than filling your bag with random stuff (though you can still scrounge everything you find if you want to).
- The full makeup of a zone will also be much more important for where you choose to scrounge and what you find there, rather than just the best 3x3 areas for a given item.
- Obviously, the system will be subject to further tweaks to see how it interacts with stuff, e.g. skill book availability in the library.
My testing has suggested so far that this is a great change for high-level scroungers, who have much more dynamic gameplay and can get just as much or more scrounge as they used to, and easily focus on the things they actually want to scrounge. Low-level scroungers most likely will struggle a bit solo because they're scrounging blind, but will benefit greatly from grouping up with other scroungers. I also foresee a lot of critters trading scrounging tips on the good spots they found in the wilderness.
Please post your thoughts on the new system here as you explore it.