
Not a tailor player, but as the sponsor of two, they're absurdly expensive to level. It costs four separate crafts to get them out of novice assuming they're getting 3 levels per learning, which each one of their basic/abundant materials (tanglecloth/string) costing a luna each independently. This means, in the modern currency, a new player would be expected to scramble together nearly a drake in order to even start learning tailoring, let alone be good at it. This is a large amount of money, and takes Riley a week of 8 hours of daily play to even get the chance of acquiring, and they're a double-master with established resources and ready access to relevant buffs for their skills.
I am not bringing an empty issue on the table here. Rather, I have a suggestions for possible solutions to this:
1. Move the Tangleblossom > Tanglecloth recipe over to Tailoring from Forest Craft. It feels weird that tailors are incapable of weaving their own cloth in the first place.
2. Add a 1-item crafting recipe to Tailoring. A majority of other crafts have a "1 item required" craft that is relatively niche or something mass produced for other jobs. This could involve removing the string requirement from coinpouches or creating a new recipe for Tailors to use (String necklaces, perhaps? This could be used to hold herbs for decorative purposes, or maybe ironnuts or feathers. Maybe even an item called Cheesecloth; reusable piece of cloth used for creating cheese, made from 1 tanglecloth. Perhaps something involving the new bugs coming in 2025? No spoilers on that, but presumably you can guess what I'm hinting at.)
I would appreciate proper tailors chipping in with this issue! Riley is not a tailor, but from what math I've done, tailoring is more expensive to get into then smithing and has a considerably higher bar of entry as well. There's also the issue of no tailors sponsering other tailors, leaving it for other professions to have to sponser new players.