GM Ethos
Staff
Hello all! As promised, here's the first teaser for dragging. There are still a bunch of bugs that need to be fixed (incl. consistencies with heavy sleepers being considered knocked out while downed, dragging canceling if you move too quickly) and some missing functionality (dragging should slow you down, the dragged character's speed should match yours, following you through zones, etc). I also need to implement dragging for items which is a whole other can of worms since, well... the game has no NPCs, so items are not designed to move. We'll see how challenging this proves to overcome; if it's too much effort I'll just have them teleport.