GM Ethos
Staff

Hello all! Back in the saddle today. I spent a few hours elbow-deep in the dragging code trying to sand down the rough edges and prevent it from feeling janky. Here's some of the issues I was able to resolve:

  • Dragged character moved at a different speed to the one dragging.
  • Holding down the movement key would break the drag after moving one tile.
  • Dragging player's speed penalty not removed when they stop dragging.

Still to fix:

  • Player movement is only reflected on the dragging player's client.
  • Dragged players disappear when they are dragged into a new zone.
  • Dragged players don't come with you when you go down a ladder.

I was expecting this to be one of the most complicated things to implement so it's no surprise. Items will probably actually be easier by comparison! Once I cross this off I'll go back to website work for a bit, but it's been nice to take a break from it.