27 Bleaksky, Year of the Mantis, 139
27 Bleaksky, 139
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Miracle

Miracle was pretty straightforward.  Hadn't noticed any Blue Masters in game, she was going to be the first (or at least the loudest about it).  

Her secondary color(s) were more up in the air. I think if I had leaned more into the more sinister cult-leader vibe I'd originally had in mind, green magic might have been a good fit. For some reason I pictured her purporting herself as a sort of good luck charm for scrounge expeditions.  Probably Sway a lot.   Ultimately, through RPing her she came across more sheltered and wilderness-adverse, generally more comedic than intimidating. And Green would have thrown off her color coordination so no

Azalev

Azalev was kind of a hodgepodge of different ideas, I straight up may have mixed their skill plan up with another character by mistake whoopsie.  I thought they might pursue more colors of magic, maybe black, blue, or white but I really don't see that panning out lol.  And now that dolls are in the game I feel like they would do nothing else if they were a tailor lol. (Their original iteration was a toymaker)

Cinna

Cinna's pathfinder counterpart was a locksmith, and I do think the idea of a sleight of hand locksmith is kind of fun (plus the idea of Tiny skunk Big hammer). Giveth key and taketh away when you need a time out.  Didn't mesh well with the combat build I had in mind though.  And her actually Having some gardening skill instead of just being a watch dog who likes to water is still something I'm like Okay but Maybe if I play her long enough she can chip at that haha. 

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