GM Ethos
Staff
Today I implemented the server-side time tracking handler and figured out how to account for the period of 4-hour days in the previous alpha playtest while keeping the game time properly synced. I still need to work this into the actual game and get the date flowing into the client and birthdays ticking over, but in the meantime, I've backdated everyone's birthdate based on their character creation date assuming all characters were made at the age of 18, and added birthdate and age to the profiles on the website. If you'd like to change yours for a character, open a mod mail and I'll get around to it before the return.
