30 Bleaksky, Year of the Mantis, 139
30 Bleaksky, 139
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Clara

Posting this here because I've no clue how I got it to happen

I was cooking dyes on a pot with 4 bowls of pestled berries. At some point a bowl got 'stuck' on the ground and I could not pick it up or move it at all, though I could still interact with it. At some point the bowls acted very strange and I got -1 bowls? This part of it fixed on relog.

Later left a pile of bowls (about 12) on the ground to go and hang out with other critters outside, when I returned I was only able to pick up one of the bowls and the rest became stuck. On relog, the 11~ bowls turned into 1 that is still stuck, and the rest of the pile of bowls disappeared.

Harris

Putting this here as a possible bug, I won't be able to attempt reproducing it tonight.  Using a continuous fire would not heat a second vessel of water.

Using a campfire to heat water- was able to create a recipe with the first vessel.  The second vessel seemed to be heating the water up longer than the first attempt.  Added more two more logs while the fire was still burning.  Water still would not boil. 

Harris

Oddly removing the vessel and putting it back on the stove seemed to make it heat up almost instantly.

Krajok

Posting cause I can't reproduce this reliably and I can't quite figure what causes it... Sometimes when a critter is drunk, items on the floor do not spawn in. This happens most often within burrows and sometimes when I enter a new zone. (Noticed it in the library.) I cannot see an item until it's updated by another critter interacting or other means, and my inventory is invisible. Sometimes a relog fixes it, sometimes it doesn't. The drunk filter seems to be missing in this state as well?

Windy

I was attempting to put bowls of woodnut flour and ground eggseed onto a prep table. I started three bowls of woodnut flour, three bowls of ground eggseed, and attempted to put two of each onto the table. Somehow I ended up with three bowls of woodnut flour and one bowl of eggseed on the table. When I removed the items, I had a total of four flour and one bowl of eggseed, meaning one of the bowls seemingly turned into an extra bowl of flour... and there was one bowl of eggseed that seems to have inexplicably vanished.

I can't seem to reproduce this so I have absolutely no clue what happened.

Clara

The menu that appears when you right click on a stack of items to select which one seems to randomly get stuck on my screen, no matter how far away I go from the stack of items or how much I click. It layers on top of the pause menu as well


Sessha

Climbing long distances seems to make my character sprite act in an unusual way. Once I've climbed for a bit, my character constantly swaps to the 'rest' pose after each new tree. Once I'm no longer climbing, I'm stuck in a standing pose, even if I press rest. Relog fixed this.

I didn't think to check whether I was regenerating resources at a resting rate (and I'm really bad at observing my regen rate unless it's noticeably really fast or really slow)

Sessha

I just got Clara's stuck right click/select menu bug. The menu gets stuck as it appeared even if you pick up the items in the stack. It prevents right clicking on other tiles and allows you to look at items in the list even if they're no longer there (the 'get' option successfully disappears from an item once you've actually gotten the item though).

I also can't tell what caused it; it happened to me once while I was scrounging, even though I right clicked on other stuff during the journey.

It went away after a relog.

Windy

Follow up on this earlier post about pestled eggseed seeming to turn into flour.

It happened again with Petalnut flour and a bowl of pestled eggseed. Started with 2 flour, 2 eggseed. Somehow ended up with 3 flour, 1 eggseed, despite nothing being crafted.

I'm assuming it's something to do with moving the flour and eggseed around on the table, but still can't consistently reproduce it.

Voltaire

Possible salvager bug?

I think sometimes an item is being shown as being salvaged even when it's not.

I noticed when Voltaire was making firestarters, sometimes it would say they had two bark, but when I relogged they only had one.

However some items did seem to salvage correctly, like sap, and paper when a book fell apart.


Grieren

Not sure if it’s that I haven’t been online enough to get rid of it but Grieren drank a mug of wine about 3-4 irl days ago and they’re still tipsy to this day 

Sessha

I was just able to write with an inkwell that appeared empty on inspection. (I did this right after pouring a cup of ink into it, which is why I tried; the cup emptied and the inkwell sprite flashed, but the inkwell description still says it's empty, even after a relog)

Also, since it's related to ink levels, today I scooped a full cup of ink out of a barrel and brought it with me to give to someone. They proceeded to write two lines with it (one of which was the word 'hello'), and the cup of ink completely emptied and became a cup. I have written a lot more lines with inkwells that are 'running low on ink'.

Clara

Something seems to cause the lighting and character names to error out. I was just sitting in Windy's burrow during the cooking symposium hanging out with people, after a while the character names began to flicker, then the lighting itself in the burrow flickered until I was able to freely see the whole burrow even behind walls with no lighting or vision restrictions. My game promptly crashed very soon after. I've had the lighting flickering before but I never let it go so far as to completely delete all of the lighting.

Harris

Occasionally interacting with an item using Look can cause the drop down list to stay blocking the screen and unable to be interacted with. I've noticed this more with overlapping items or a critter standing on the same tile as the item. Relog fixes.

Sessha

One of my tanglecloth bags only had three slots when I opened it earlier today.

I closed the popup and opened the bag again and it was normal.

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