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London

Might've just been a 'me' thing, but message showed that London succeeded in taking a fur tuft from Faeyl, but alas...no fur tuft to be had. 

Sessha

Some newly brewed ink cups turn out used.

I paid someone to brew me a pot full due to the barrel situation, but of the pot, only the first cup of ink turned out full. The other three have been used. Notably, the non-full cups also couldn't be placed down on the same tiles; if a tile already contained ink, another cup couldn't be placed.

Harris

Posting here, since this is not easily reproduced.

There appeared to be no message for Harris' clothing wearing out.

The items he seemingly lost do to decay:

A cloak

A tabard


It's possible he did not get the message due to heavy sleeper? But I can only think of one occasion where he slept outside. 

Additionally, Azalev had a scarf decay and they do not have the trait, I don't remember getting a message for it.



GM Ethos
Staff

Notifications like your clothes wearing out shouldn't be affected by Heavy Sleeper, that only suppresses "noisy" messages which are mainly chat messages and sound effects. Simple notifications are unaffected.

It looks like the messages for them falling apart were getting squelched when they shouldn't have been; fixed now.

Grieren

Trying to empty a second wrap from a round pan while already holding a plated one in my inventory made the wrap vanish and the tin plate stack as an extra. 

Sessha

After removing the last pot from a utensil rack (it still had other utensils), the in-world utensil rack sprite still showed a pot, despite the pots being gone.

However, earlier tonight, after the pot had previously been removed to cook with, the utensil rack correctly showed an empty shelf.

Sessha

I bought a newly-crafted cloak on the 24th or 25th (I think it was likely between late night on the 24th and early morning on the 25th), but it's already 'old and worn out' as of today, the 27th. The tailor told me OOC it was decent quality and I don't remember it being worn out last night, though I don't look at myself that often.

It's difficult to compare my online time to other players without asking them for private info, but I can say that I've probably spent one (maybe two, but considering the short amount of time, I doubt it) continuous in-game day outdoors in the intervening time, and then I've also walked back and forth from the library once, the commerce guild twice, and then over to scholar's bridge. I also regularly exit the burrow to water the garden; I'd say this takes up about 30 minutes per day split up over multiple sessions. Other than this, all my online time has been indoors, mostly next to a fire.

I know decent isn't the most high quality cloak out there, but this seems like an unnecessarily harsh curve, and it doesn't seem to match the decay of the tailor's clothing (they are also wearing 'decent' clothing crafted at a similar time, and it's apparently still almost as good as new), so I wonder if clothing continues to decay while indoors/next to fires, or if it's specific to cloaks somehow.

Sessha

For some reason I made 3 pieces of paper instead of 4 in one craft.

I got feedback that I made 4, though, and 4 pieces of bark were consumed. My other attempts to craft paper recently have all made 4 pieces.

paper crafting notifications

image of inventory showing 7 papers and 12 bark strips

Ignore the cloaks. I started with 20 bark strips.

Edit: I put all the paper I made away and relogged. Another piece of paper had entered my inventory, so I now have the missing piece.

Sessha

A specific tile in my burrow triggers the random stun bug quite often, but not every time I cross over it. I think it's happened to me 4-5 times now. I usually am not out of resources as I cross over it, and I think it's extremely unlikely that caltrops have ever been placed on it, because it's the main door to my store room (which is usually locked, so critters cannot place caltrops onto the closed door tile). Considering it's the main door to my store room, I cross the tile many times in a day, and most times, I do not trigger the bug. However, it's the only spot where I've personally noticed the stun bug has happened multiple times.

To elaborate, the stun bug is a bug that causes a character to become stunned, as though they have walked over caltrops. However, this stun is permanent unless the character relogs. I've remembered to try talking once, and it does work while you're stunned, but you can't move tiles or press skills on the action bar (they're all grayed out) for the duration. I have also experienced it on some random overworld tiles.

Ossein

In response to Sessha's comment above; I've also had the same thing occur on one specific tile in my burrow. It's reproducible, just highly inconsistent and without a clear source. May be worth making its own post?

GM Ethos
Staff

I'd recommend making a post for it with a screenshot showing the exact spot in the burrow(s). If it can be reproduced by stepping on the one specific tile enough, I should be able to figure out the cause.

It is almost certainly NOT a server-side bug or caltrops-related, because the stun does not ever expire on its own, there is no server logging for it, and it does not make the stun sound effect, all of which suggests it's not initiated by the server. But to determine the exact cause I'd need to trigger it in a debug client, for which I need a reproduction.

Harris

Possibly lag but dragging items across zones may make them disappear visually or display at 1-3 tiles distance instead of behind the dragging critter.

Sessha

I took two pots out of my utensil rack, which left the pot sprite in the rack.

I then opened it again to put one pot back (I only needed one), only to find that it was full and the contents were bowls, pie tins, clay plates, and round pans. The sprite still shows a pot in the world (along with bowls, pie tins, and round pans; no clay plates).

Relogging didn't change the sprite. However, I have no idea what caused this to happen in the first place.

Removing any stack from the rack and then putting it back in finally changed the stack. I didn't add any plates today, however.

Sessha

Earlier today, my cask said it needed to be pried open with a knife, so I asked someone with a knife to pry it open. Inside was 20 vials worth of dye, which I removed with dye vials.

However, while I was able to add more water into the cask, it could not accept any items into the item slot because it was full. (It looked empty)

I have now logged on again, and 20 herbs that match the herbs I originally used are sitting on the floor next to the cask, which now takes items in the item slot. I suspect they were still in the cask somehow despite having been converted into dye.

The last time I had dye made in the same cask, this issue didn't occur.

William

More information about the cask issue*
Those herbs were removed by William, I couldn't see them either, but when I added another one of the same herb it stacked and was able to see the herbs again

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