I didn't see a similar thread and figured it'd be useful to have this centralized somewhere, my own suggestions probably don't make up a whole thread so I invite any others to add their own.
This is non-exhaustive and some suggestions may already be implemented or planned to be implemented with the new engine, others may not be implemented just because they conflict with the game's intended design, I just wanted somewhere to put them all down because all these qud/immersive sim/point and click game influences make me miss some features here and there
- Inventory sorting: a>z, z>a, heaviest>lightest are the ones I figure would be able to be added immediately, categories (equipment, food, books etc) could be useful, but the current size of inventories makes me think you're not really meant to be carrying a ton of different things.
- Verbose action logging: "you mine a pebble", "you attempt to mine", etc etc. Not sure where this would go, since the bottom pop-ups are infrequent, maybe the chat log?
Persistent status effect text: there's room in the stats page for this, simple, "bleeding", "wet", "overencumbered", etc. Ways to immediately and persistently know why your character may be acting in a way that isn't baseline.- Stat modifiers: within the stats page, when wearing a stat-modifying item or under a stat-modifying... status, indicate this in some way, for example "STRENGTH | 7 (+3)" where +3 is the total modification, with (+-0) not being shown.
- Identifying world objects: Right-click "look" at a world tile to get a name for it, useful for new players etc. Specific knowledge could be tied to skills i.e. only be told a rock is a certain ore when the character has a certain skill in mining.
- While inspecting a character, show the name of items they're holding/wearing on hover.
- Some text describing a fire crystal's current light output, when inspecting it.