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Olive Pit

Bandit trap item: covers 4x4 area, when entering target is rooted for 1 sec.  This gives the bandit enough time to initiate RP and make demands and allows very fast characters to be paused so they can see what is otherwise a blur of background foliage.  

Carlos

Trait Idea:

Outdoorsman (Yes I realize it says man but im just thinking the zomboid trait now)

Less effect from rain or other weather effects.


SOME people have trouble getting clothes, and it could be nice to have a trait that allows more slot flexibility, or poor characters to function better under the rain.

Ollo eo Ollo

I think it would be fun to run a raffle in-character. The details could work like this: you craft raffle tickets from a piece of paper, which requires writing skill. (and a dagger to cut the paper?) You get a bunch of pairs of tickets, where each pair has a unique number on it. You can drag tickets to a bowl, which then becomes a "Bowl of Tickets" - and when you pull a ticket from the bowl you get a random one and everybody nearby gets a message about what number you pulled.

Harold

Inventory QOL:

-a way to quickly drop all of a stack onto a counter, rather than the default "how many?" pop-up. Maybe ctrl+click/drag, or something?

-probably much more involved to do: a way to select multiple stacks in your inventory and move them all at once

-sort options for inventory, e.g. by "recently used/picked up," "category" (food/equipment/material, for example), "weight"

-user-defined nickname or tag for items/stacks in inventory. (For example, if I have 3 pieces of paper with stuff written, but they're all different, a way to tell them apart at a glance. Could also be good for differently-branded coins, etc) I imagine this being visible only to the one who defined it, again as QOL not as a gameplay mechanic or roleplay device

Ollo eo Ollo

I need these things for my ideal beach picnic:

  • Picnic basket: critters can view foods on offer, place more or take some out. More inviting and hygenic than leaving salads and berries all over the sand.
  • Clear quartz sun shades: me & my nocturnal friends want to be able to see more than five feet in front of our faces on a bright day at the beach. Okay if these break occasionally, we don't need to wear them all the time and can bring extras to the picnic.
  • Bonfire: as dusk falls upon the wide open beach, a normal campfire just looks pathetic next to the grandeur of the ocean. We're going to need a much bigger fire.
  • Kebab sticks: we're not trying to eat raw cold mushrooms and kettle moss on the beach! We want to dip em in fieldnut oil, skewer them on long sticks, roast them over our massive bonfire, and dip them in sow thistle dressing and vinegar.
  • Critter Frisbee: I want to non-violently throw things to other critters, and I want to cajole one of my crafter friends to create me something that's designed to be easy to throw and catch, because I'm not the most coordinated and I do want to make a catch occasionally.
  • Kites: I know it would take a ton of cord weed string to make a kite and a spool of kite string, but it's worth it!!
  • Shallow water: I want to get my hedgehog feet wet when it's hot out. Maybe even get pushed by a wave occasionally? Perhaps splash around, look for seashells and driftwood?


Let's go! We can do this!

Twyrine
 you get a random one and everybody nearby gets a message about what number you pulled.


I think it'd be interesting to have more actions be explicit to others, while we're at this. As it stands there's nothing that keeps a character from cutting five quartz for you and giving you five cloudy quartz they had in storage, while keeping the rarer ones, for example.

Obviously this is solved in Farwoods by either having a trusted gemcutter, or doing it yourself. But I think there's a discussion to be had about how verbose the game should be, considering how verbose similar games (and not-so-similar ones, like pure text MUSH games) are. 


p.s. for the benefit of all of us, please don't post joke requests in the thread.

Ollo eo Ollo

I echo your interest in more accessible narration about what's going on in the world, when critters are crafting and casting and so on. The amount of activity could definitely overwhelm the chat box, so enhancements there would be welcome: for example, show messages only pertaining to one critter, or to chats in some language. Would make it much easier to remember "what did Twyrine say in Lapin two minutes ago?" when there's been a bunch of chatter since then.

p.s. none of my suggestions have been jokes.

Nix

In place of quartz shades, why not wooden goggles like inuit/yupik snow goggles?

GM Ethos
Staff

"As it stands there's nothing that keeps a character from cutting five quartz for you and giving you five cloudy quartz they had in storage, while keeping the rarer ones, for example."

There sure isn't! :)

Scritch

Mail options:

Mailslot: an in-burrow placement (could be a counter-style or door-style option) which takes objects placed on it and moves them to the tile on the opposite side. This would be useful for dropping off donations, payments, etc while the owner isn't there to receive them.

Dropslot: An object to be placed just outside a burrow, or maybe a modification to the door, that allows items to be dropped into a designated spot while the door is closed. One way only. Again, for leaving something for a character to find in a secure place, while they're away and the door is locked.

Scritch

Skill mouse-over effects:

Would be nice if when you mouse over a skill in your learned skills tab, it would give you the blurb from when you look at a book on it. Or maybe a shortened version of it. For example, knowing all (or nearly all) the languages, it's hard to remember which one's which since they don't all fit in the hotbar to see the icons.

Harold

Maker's mark and/or descriptions on crafted items:

Would be neat if there were a way to customize a piece in some way. Just a stamp marking who made it would be cool and facilitate some roleplay, but even better would be a short text box where we might describe the style a piece is made in, some detail about it, etc. A stool might just be a stool, but maybe one carpenter crafts with burled, knotted wood for an earthy feel while another shaves and polishes the wood to a smooth, shiny finish. Maybe a book is stamped as a first edition original, or a flask etched with the Dodged Bullet logo.

Quarrel

Tea pots! Being able to put a tin pot by the fire with tea already made to warm (so no cooking required). Have just made tea and warmed tea use the same steam effect. Cutting bread with a dagger to make slices of bread. Put some berries on top, or toast it by a fire for a lovely snack!

Ryan Prior

When I'm typing a chat message or emote, sometimes I want to delete a few words, or just start-over entirely. I know that full text-editing is coming eventually, but in the mean time these two features could improve the experience quite a lot:

  • Ctrl+Backspace to delete backwards to the last non-alphanumeric character, removing one word
  • Shift+Backspace to delete the whole message and start over
Harold

Seat cushions would be a neat way to spice up stools. Maybe need like 1 or 2 cloth and 10 feathers or something, give those feathers another thing to do. Maybe it improves comfort and buffs the stool effect, but even if it's just visual I think it's be neat. Let them be dyed so you have more color options to change the aesthetic of a room.

Similarly, tablecloths?