Server

5
Night
Clear


Magic

Bleed
(top)

Cost: 8 Mind
Slowly drains a target's health.

Blind
(top)

Cost: 12 Mind
Renders a target blind.

(top)

Cost: 8 Mind
Teleport to a nearby spot.

Burn
(top)

Cost: 8 Mind
Summons fire to singe the target and deal damage over time.

Commune
(top)

Cost: 10 Mind
Connects the target to nature, increasing the ability to spot scrounge and herbs.

Counterspell
(top)

Cost: 6 Mind
Provides protection against malicious spells.

Cure
(top)

Cost: 8 Mind
Removes malicious mundane status effects.

Deafen
(top)

Cost: 12 Mind
Renders a target deaf.

Deliver
(top)

Cost: 12 Mind
Send something to a target in the world.

Dispel
(top)

Cost: 15 Mind
Removes malicious magical status effects and dispels sigils.

Doorbell
(top)

Cost: 10 Mind
Leaves a sigil on the ground which alerts the assigned target when it's broached.

Empower
(top)

Cost: 10 Mind
Imbues jewelry with magical benefits.

Enchant
(top)

Cost: 12 Mind
Using an enchanting table, imbue an item with a special power depending on the gems infused into it.

Enhance
(top)

Cost: 4 Mind
Magically enhances the items found in scrounging spots, turning wood logs to ironwood and acorns to ironnuts.

Explosive Runes
(top)

Cost: 12 Mind
Enchants a readable surface with an explosive sigil.

Extend
(top)

Cost: 6 Mind
Extends the duration of a magical effect on the target, or extends the duration of a sigil.

Fault Line
(top)

Cost: 10 Mind
Leaves a sigil on the ground which explodes when stepped on.

Focus
(top)

Cost: 4 Mind
Transfers some of the crystal's charge to the target's Mind pool.

Fullness
(top)

Cost: 10 Mind
Reduces the rate at which the target gets hungry.

Haste
(top)

Cost: 6 Mind
Increases a target's movement speed.

Heal
(top)

Cost: 6 Mind
Restores some HP to the target.

Hex
(top)

Cost: 10 Mind
Makes it harder for a target to use their skills.

Hydrate
(top)

Cost: 6 Mind
Reduces the rate at which the target gets thirsty.

Invigorate
(top)

Cost: 6 Mind
Restores some of the target's Stamina.

Lighten Burden
(top)

Cost: 8 Mind
Increases the target's carrying capacity.

Lightning Bolt
(top)

Cost: 12 Mind
Summons a bolt of lightning to strike the target.

(top)

Cost: 8 Mind
The next two targets have their minds linked, bypassing language barriers.

Mindtrap
(top)

Cost: 10 Mind
Leaves a sigil on the ground which interferes with spells cast nearby. Mind absorbed by the sigil can be used by the mage to charge gray crystals by dragging them from the inventory onto the sigil.

Nightvision
(top)

Cost: 6 Mind
The target can see better in the dark.

Nurture
(top)

Cost: 15 Mind
Improves the growing speed of plants planted with Gardening.

Psychic Tether
(top)

Cost: 6 Mind
The next two targets receive a nonverbal psychic link.

Quench
(top)

Cost: 10 Mind
Eliminates some of the target's thirst.

Recall
(top)

Cost: 10 Mind
Leaves a sigil on the ground, then returns you to it on the next cast.

Root
(top)

Cost: 6 Mind
Summons tree roots from the ground to hold the target in place.

Satiate
(top)

Cost: 15 Mind
Eliminates some of the target's hunger.

Shove
(top)

Cost: 6 Mind
Summons a gust of wind to shove the target away from you. If they hit something, they'll be downed briefly.

Silence
(top)

Cost: 15 Mind
Renders a target mute and unable to eat or drink.

Slow
(top)

Cost: 6 Mind
Reduces a target's movement speed.

Stasis
(top)

Cost: 10 Mind
Leaves a sigil on the ground which stops hunger, thirst, and regeneration.

Summon
(top)

Cost: 12 Mind
Summon a target in the world to you.

Sway
(top)

Cost: 12 Mind
Sways the target's emotions toward you, making them regard you as friendly.

Swift Strike
(top)

Cost: 8 Mind
Reduces attack cooldowns for the target's weapon.

Teleport
(top)

Cost: 12 Mind
Teleport to a target in the world.

Timewalk
(top)

Cost: 8 Mind
Allows you to phase through time temporarily.

True Sight
(top)

Cost: 8 Mind
The target gains a boost to Detection.

Wellness
(top)

Cost: 4 Mind
Increases the rate at which the target regains HP.

Wildtouch
(top)

Cost: 15 Mind
Rerolls a Scrounging or Herbalism spot.

Wind Whisper
(top)

Cost: 4 Mind
Send a message to a target anywhere in the world.

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