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Magic

Magic users can cast spells in the disciplines they have invested skill levels in by holding a crystal of the appropriate color.

Red Orange Yellow Green Blue Purple White Gray Black
Balance Burn Fullness Empower Doorbell Blink Counterspell Extend Bleed
Enchant Armor Lightning Bolt Hydrate Enhance Mindlink Deliver Cure Focus Blind
Enchant Weapon Root Invigorate Lighten Burden Nightvision Haste Dispel Mindtrap Deafen
Heft Shove Quench Nurture Psychic Tether Recall Heal Hex
Satiate Sway True Sight Summon Wellness Silence
Stasis Wind Whisper Teleport Slow
Balance
(top)

Cost: 6 Mind
Makes a weapon easier to swing for the inexperienced.

Bleed
(top)

Cost: 8 Mind
Slowly drains a target's health.

Blind
(top)

Cost: 12 Mind
Renders a target blind.

(top)

Cost: 8 Mind
Teleport to a nearby spot.

Burn
(top)

Cost: 8 Mind
Summons fire to singe the target and deal damage over time.

Counterspell
(top)

Cost: 6 Mind
Provides protection against malicious spells.

Cure
(top)

Cost: 8 Mind
Removes malicious mundane status effects.

Deafen
(top)

Cost: 12 Mind
Renders a target deaf.

Deliver
(top)

Cost: 12 Mind
Send something to a target in the world.

Dispel
(top)

Cost: 15 Mind
Removes malicious magical status effects and dispels sigils.

Doorbell
(top)

Cost: 10 Mind
Leaves a sigil on the ground which alerts the assigned target when it's broached.

Empower
(top)

Cost: 10 Mind
Strengthens the magical benefits of jewelry.

Enchant Armor
(top)

Cost: 10 Mind
Makes armor more protective.

Enchant Weapon
(top)

Cost: 10 Mind
Makes a weapon more damaging.

Enhance
(top)

Cost: 4 Mind
Magically enhances the items found in scrounging spots, turning wood logs to ironwood and acorns to ironnuts.

Extend
(top)

Cost: 6 Mind
Extends the duration of a magical effect on the target, or extends the duration of a sigil.

Focus
(top)

Cost: 4 Mind
Transfers some of the crystal's charge to the target's Mind pool.

Fullness
(top)

Cost: 10 Mind
Reduces the rate at which the target gets hungry.

Haste
(top)

Cost: 6 Mind
Increases a target's movement speed.

Heal
(top)

Cost: 6 Mind
Restores some HP to the target.

Heft
(top)

Cost: 6 Mind
Makes a shield easier to block with for the inexperienced.

Hex
(top)

Cost: 10 Mind
Makes it harder for a target to use their skills.

Hydrate
(top)

Cost: 6 Mind
Reduces the rate at which the target gets thirsty.

Invigorate
(top)

Cost: 6 Mind
Restores some of the target's Stamina.

Lighten Burden
(top)

Cost: 8 Mind
Increases the target's carrying capacity.

Lightning Bolt
(top)

Cost: 12 Mind
Summons a bolt of lightning to strike the target.

(top)

Cost: 8 Mind
The next two targets have their minds linked, bypassing language barriers.

Mindtrap
(top)

Cost: 10 Mind
Leaves a sigil on the ground which interferes with spells cast nearby. Mind absorbed by the sigil can be used by the mage to charge gray crystals by dragging them from the inventory onto the sigil.

Nightvision
(top)

Cost: 6 Mind
The target can see better in the dark.

Nurture
(top)

Cost: 15 Mind
Improves the growing speed of plants planted with Gardening.

Psychic Tether
(top)

Cost: 6 Mind
The next two targets receive a nonverbal psychic link.

Quench
(top)

Cost: 10 Mind
Eliminates some of the target's thirst.

Recall
(top)

Cost: 10 Mind
Leaves a sigil on the ground, then returns you to it on the next cast.

Root
(top)

Cost: 6 Mind
Summons tree roots from the ground to hold the target in place.

Satiate
(top)

Cost: 15 Mind
Eliminates some of the target's hunger.

Shove
(top)

Cost: 6 Mind
Summons a gust of wind to shove the target away from you. If they hit something, they'll be downed briefly.

Silence
(top)

Cost: 15 Mind
Renders a target mute and unable to eat or drink.

Slow
(top)

Cost: 6 Mind
Reduces a target's movement speed.

Stasis
(top)

Cost: 10 Mind
Leaves a sigil on the ground which stops hunger, thirst, and regeneration.

Summon
(top)

Cost: 12 Mind
Summon a target in the world to you.

Sway
(top)

Cost: 12 Mind
Sways the target's emotions toward you, making them regard you as friendly.

Teleport
(top)

Cost: 12 Mind
Teleport to a target in the world.

True Sight
(top)

Cost: 8 Mind
The target gains a boost to Detection.

Wellness
(top)

Cost: 4 Mind
Increases the rate at which the target regains HP.

Wind Whisper
(top)

Cost: 4 Mind
Send a message to a target anywhere in the world.

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