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Strength

Strength is primarily a combat stat, but it can be used for specific types of crafting as well. Larger creatures are more likely to get racial bonuses to Strength. A creature's Strength will also impact their starting Health and Stamina, and determines their maximum carry weight, i.e. how much weight they can carry on them before being slowed down.

Example skills:

  • Swords
  • Blacksmithing
  • Bash

Prowess

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Prowess is the combat stat for smaller creatures. If they don't get a racial bonus to Strength, they probably get one to Prowess — but almost never both. The two can technically be mixed, which will create a character with higher starting Health than most others, at a tradeoff to utility stats. It also determines a creature's maximum encumbrance, i.e. how many individual items they can carry in their inventory before being slowed down.

Example skills:

  • Archery
  • Daggers
  • Tail Sweep

Fortitude

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Fortitude is a "combat" stat in that it affects starting Health and Stamina, important resources for combat characters. However, it is not used in any damage-dealing skills (with the exception of the Hedgehog racial skill). Primarily, it allows characters to push themselves further and withstand more punishment.

Example skills:

  • Tenacity
  • Running
  • Iron Fur

Dexterity

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Dexterity is primarily a utility stat, used for freedom in navigating the game world. Higher Dexterity will increase your base walking and running movements speed by a small amount, and it is important for learning skills which enhance your ability to run. It can also be used as a combat skill, primarily by races which don't get any bonuses to either Strength or Prowess. Your Dexterity is reduced by the weight of the things you are wearing; heavy armor and weaponry will significantly reduce your Dexterity.

Example skills:

  • Climbing
  • Sprinting
  • Paw Fighting

Perception

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Perception is a utility stat which allows critters to notice things out of the ordinary. It is usually a passive stat, and is rarely high on the list of priorities for a character, though the few skills which use it as a stat are very useful, and it can have some secondary effects like revealing spots in gathering skills like Scrounging. Many people add flavor text to their descriptions which require certain Perception scores to unlock.

Example skills:

  • Thumping
  • Tracking
  • Detection

Intelligence

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Intelligence is a utility and crafting stat. It allows a character to learn new languages and how to perform knowledgeable productive pursuits. It also contributes to a character's starting Mind.

Example skills:

  • Literacy
  • Tracking
  • Brewing

Craft

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Craft is a utility and crafting stat. It represents a character's cunning and inventiveness. This can be used selfishly, to dishonest ends, or for clever productive pursuits. As a result, a great number of skills depend on Craft. It also contributes to a character's starting Mind. Few races get racial bonuses to Craft.

Example skills:

  • Forest Craft
  • Hiding
  • Viciousness

Luck

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Luck is a utility and crafting stat. It passively contributes to all other stats to a small degree. Its primary use is for scrounging, which is an extremely important skill; it isn't technically crafting, but it means that Luck is considered a crafting stat anyway. Few races get racial bonuses to Luck.

Example skills:

  • Scrounging
  • Dodge
  • Mining

Magic

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Magic is a special stat most characters do not have any use for unless they specifically specialize in it. It allows characters to learn magic skills and interact with the magic system. Technically, all characters can do so, but only characters which specifically invest in Magic will have much success with it. Most mages will want the highest possible Magic score they can get; lower scores can at least take levels in Artificing or Spell Resistance to satisfactory effect.

Example skills:

  • Crystal Magic
  • Spell Resistance
  • Orange Magic

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